Search found 318 matches
- Wed Sep 11, 2019 2:22 pm
- Forum: Battle Reports
- Topic: Ottoman Turks v Hundred years war French
- Replies: 0
- Views: 4844
Ottoman Turks v Hundred years war French
This game pitted the mobile shooting power of the medieval Ottomans against the higher morale and tougher hand-to-hand combat abilities of the French HYW army. Both large armies were of equal points with 5 generals each. The Ottoman army of 28 units included 13 units of Sipahis and Akinci bow armed ...
- Tue Aug 13, 2019 4:29 pm
- Forum: Battle Reports
- Topic: WW2 Town Assault
- Replies: 0
- Views: 4787
WW2 Town Assault
The splendid town in this scenario has been built by Dave Mack and provided a superb context for this British infantry assault on this German held French town. Rules: Command Decision converted to hexes for greater speed and precision. The German defenders were occupying the various buildings, but t...
- Mon Jul 22, 2019 10:54 am
- Forum: Battle Reports
- Topic: WW2 1944 Scenario
- Replies: 1
- Views: 4346
WW2 1944 Scenario
This was a large club game using the hex-based adaptation of the Command Decision WWII rule set with all terrain and miniatures provided by Dave Mack from his extensive collection. In this scenario the German commanders were given the task of clearing the road which snaked across the battlefield of ...
- Sun Jul 14, 2019 9:16 pm
- Forum: Battle Reports
- Topic: HH&HM Teutonic Order v WOTR Yorkist 4 armies scenario.
- Replies: 0
- Views: 4447
HH&HM Teutonic Order v WOTR Yorkist 4 armies scenario.
Four armies, each of 150 points including 2 generals. The Teutonic armies were identical in composition and so were the 2 WOTR Yorkist armies. The idea was to create a realistic scenario in which, after an initial consultation before deployment, the 2 commanders of each army must act independently t...
- Mon Jul 08, 2019 4:24 pm
- Forum: Battle Reports
- Topic: WOTR Yorkist v Lancaster (Round 2)
- Replies: 0
- Views: 4845
WOTR Yorkist v Lancaster (Round 2)
This game was a re-match between two War of The Roses Armies which met a few weeks earlier. The Lancastrian army with its large contingent (5 units) of heavy cavalry, against a Yorkist army with just 2 units of heavy cavalry, 2 hobilar light cavalry and 3 units of continental pikemen. Equal numbers ...
- Thu Jun 20, 2019 9:49 am
- Forum: Battle Reports
- Topic: H&H Medieval WOTRs Four Armies Scenario
- Replies: 0
- Views: 4448
H&H Medieval WOTRs Four Armies Scenario
Four identical armies, each with a points value of 151 and four club member given total control over their allocated command. The idea for this scenario was to try and re-create the typical WOTRs command and control situation, where generals had independent authority over their own troops but not ot...
- Mon Jun 17, 2019 6:56 pm
- Forum: Kallistra's Hex Based Rules
- Topic: More H&H Medieval queries
- Replies: 7
- Views: 13405
Re: More H&H Medieval queries
Hi When cavalry/mounted units occupying an open ground hex but are engaged in hex-to-hex contact with a unit occupying a river,wood, broken ground, or built up area hex they fight as normal but lose any impact bonus. A good example would be a unit of 4 heavy cavalry stands,with a combat factor of 5 ...
- Sat Jun 08, 2019 1:33 pm
- Forum: Kallistra's Hex Based Rules
- Topic: Play testing Tony's Ancients adaptation of the Hordes and Heroes rules system
- Replies: 9
- Views: 13702
Play testing Tony's Ancients adaptation of the Hordes and Heroes rules system
We have been play testing the unit stats which Tony has produced to enable the Hordes & Heroes rule system to be used with various ancient armies. All the 6mm miniatures are from his extensive collection. The are based specifically for use with the H&H system but any base sizes can be used as long a...
- Sat Jun 08, 2019 1:02 pm
- Forum: Battle Reports
- Topic: H&HM WOTR Lancaster v Yorkist
- Replies: 0
- Views: 4475
H&HM WOTR Lancaster v Yorkist
This scenario pitched two War of The Roses armies with very different compositions against each other. The Lancastrian army (in red), had 5 units of mounted men-at-arms, equal numbers of billmen and longbows. The Yorkist army (in blue), had 2 units of mounted men-at-arms, 2 units of hobilar light ca...
- Thu May 30, 2019 8:54 am
- Forum: Battle Reports
- Topic: Hordes and Heroes Medieval - Samurai v Korean
- Replies: 0
- Views: 4668
Hordes and Heroes Medieval - Samurai v Korean
This game pitted the very potent Korean light and heavy cavalry and supporting infantry against a mixed early Samurai army which include a good number of Ikko Ikki fanatics. The terrain layout had a scattering of woodland and hills and escarpments but with enough room for cavalry units to use their ...