Search found 405 matches

by Paul K
Fri Aug 29, 2014 7:45 pm
Forum: Modelling & Painting
Topic: Making cheap hex scenics
Replies: 4
Views: 19090

Re: Making cheap hex scenics

Hi Norm,

Just had a look at your blog - the construction seems so simple and straight forward and yet the final result is really effective - great job!
by Paul K
Fri Aug 29, 2014 7:42 pm
Forum: Battle Reports
Topic: Samurai v Teutonic Order (300 points each side) games
Replies: 2
Views: 14826

Re: Samurai v Teutonic Order (300 points each side) games

Hi Dane,

I can honestly and sincerely report that following that fateful encounter my die rolling has certainly reverted back to normal as everyone who witnessed my abysmal performance at the club on Tuesday evening will surely testify!
by Paul K
Fri Aug 29, 2014 2:59 pm
Forum: Kallistra's Hex Based Rules
Topic: WW1 - Raging Empires - Battalion Sizes?
Replies: 2
Views: 12154

Re: WW1 - Raging Empires - Battalion Sizes?

Hi, The number of stands allocated to infantry battalions of the various nations was was decided using the standard army corp strengths of 1914 based on the information contained in 'The 1914 Campaign' publication by Daniel David 1987. The information contained therein gives a full 'on paper strengt...
by Paul K
Thu Aug 21, 2014 8:14 pm
Forum: Modelling & Painting
Topic: Barbarians
Replies: 8
Views: 28593

Re: Barbarians

Which flock colour to use for basing is quite a common topic for discussion at our club. I have used the same flock on all my minis for well over a decade - Noch 50210 Spring Meadow. I have supplied a number of my local club members with this flock and is the base colour for all the Hexon terrain sy...
by Paul K
Thu Aug 21, 2014 7:55 pm
Forum: Other Hex Rules
Topic: Escaping Bobruisk, AAR and new rules nearly ready
Replies: 1
Views: 12858

Re: Escaping Bobruisk, AAR and new rules nearly ready

Great! I'll go and take a look! Thanks Norm.
by Paul K
Thu Aug 21, 2014 7:52 pm
Forum: Kallistra's Hex Based Rules
Topic: question about units fleeing from aerial attacks
Replies: 2
Views: 11869

Re: question about units fleeing from aerial attacks

Hi Gabz, Good question! The first hex of the flee move can be in any direction away from the enemy unit(s). Then subsequent hexes of the flee move should be parallel to or towards its own sides table edge. This often involves passing through and causing disruption to other friendly units or displaci...
by Paul K
Thu Aug 21, 2014 6:29 pm
Forum: Kallistra's Hex Based Rules
Topic: Raging Empires different scale
Replies: 3
Views: 14715

Re: Raging Empires different scale

Hi Fenton, I can see no reason why the Raging Empires system cannot be scaled up or down according to the size of battle being fought or availability of miniatures. One stand of infantry could be made to represent a company and one artillery stand a battery of 6 or 4 guns. At our club a group have w...
by Paul K
Thu Aug 21, 2014 6:16 pm
Forum: Kallistra's Hex Based Rules
Topic: questions about Generals
Replies: 3
Views: 14717

Re: questions about Generals

Hi Gabz,

There is no limit to the number of Generals and/or magicians that can be in the same hex.

Two or more generals/magicians in the same hex with or without a friendly unit in attendance still only use 2xD6 in combat.
by Paul K
Tue Aug 19, 2014 10:11 am
Forum: Kallistra's Hex Based Rules
Topic: WW1 hand to hand question
Replies: 1
Views: 9876

Re: WW1 hand to hand question

Sorry for the delayed reply – I’ve been away for a few days! The close assault or ‘hand-to-hand’ combat move must start from an adjacent hex to the one that is being assaulted. This constitutes the entire move for those stands involved in the close assault move despite the fact that they have only m...
by Paul K
Tue Aug 19, 2014 9:13 am
Forum: Modelling & Painting
Topic: Oil / gas storage towers
Replies: 2
Views: 12898

Re: Oil / gas storage towers

Looks really good! Have you used textured paint on the base or some kind of decorators filler?