WW1 - Raging Empires - Troop Classes

Discussions about Kallistra's Hex Based Rules
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von Klinkerhoffen
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WW1 - Raging Empires - Troop Classes

Post by von Klinkerhoffen » Wed Aug 27, 2014 4:05 pm

Hi

You have made available suggested unit compositions for 1914 on your website, which is much appreciated.

When will you release details of the different troop classes for each nation and their 'breaking points'?

I appreciate that 'breaking points' will be subjective and scenario driven, but feel there should be a standard one for each nation/unit for people to work from?

Also appreciate that you're probably busy. ;)
von Klinkerhoffen
Well tally ho! With a bing and a bong and a buzz buzz buzz!

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Paul K
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Re: WW1 - Raging Empires - Troop Classes

Post by Paul K » Fri Aug 29, 2014 7:02 pm

Hi,

Yes, I agree that there needs to be a 'standard' break point allocated to units which reflect their characteristics and historical performance. This would then provide a datum for variation as required for each scenario. I have already drafted an incremental mechanism for this which I will be discussing with James Clark next week when we will be working through a number of suggestions and ideas. We will play test this 'morale breaking point through stand loss' system to see how well it plays in a few game scenarios.
Kind regards
Paul

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von Klinkerhoffen
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Re: WW1 - Raging Empires - Troop Classes

Post by von Klinkerhoffen » Fri Aug 29, 2014 10:48 pm

Hi Paul

Sounds good to me and look forward to seeing what you decide upon.
von Klinkerhoffen
Well tally ho! With a bing and a bong and a buzz buzz buzz!

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