Rules clarifications Hordes and Heroes Medieval

Discussions about Kallistra's Hex Based Rules
Gabz
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Joined: Sat Jan 11, 2014 5:40 pm
Location: East Sussex UK

Re: Rules clarifications Hordes and Heroes Medieval

Post by Gabz »

I was looking at your example with Dark Elf Chariots and Orcs ( I think it was ) in woods adjacent to them .:-
Example :-
"A unit of Dark Elf Chariots move into an adjacent hex to a unit of
Orc Spears, which is occupying a forest hex.
The Orc Spears can then choose to attack, and will instantly stop
the movement of the Chariots, who will then be forced to engage in
combat. However, if the Orc Spears choose not to attack, the Dark Elf
Chariots can continue to move past them unhindered. The Chariots
have in effect moved through the Zone of Control of the Orc Spears"

I was just wondering , are the chariots allowed to ignore ZOC of the Orcs just because the Orcs are in terrain that the chariots cannot enter ?
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Paul K
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Re: Rules clarifications Hordes and Heroes Medieval

Post by Paul K »

Gabz wrote: I was just wondering , are the chariots allowed to ignore ZOC of the Orcs just because the Orcs are in terrain that the chariots cannot enter ?
Correct! In effect the Orcs have chosen to stay away from the edge of the wood and in doing so relinquished their control over that hex.
Kind regards
Paul

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Gabz
Posts: 120
Joined: Sat Jan 11, 2014 5:40 pm
Location: East Sussex UK

Re: Rules clarifications Hordes and Heroes Medieval

Post by Gabz »

ok thanks
hoping to do a game on Sunday ,if time allows :D :D
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Sally
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Re: Rules clarifications Hordes and Heroes Medieval

Post by Sally »

You'll have to post up some pics and let me know how the games goes. :D
Gabz
Posts: 120
Joined: Sat Jan 11, 2014 5:40 pm
Location: East Sussex UK

Re: Rules clarifications Hordes and Heroes Medieval

Post by Gabz »

ok will do.most of the two armies will be painted but the latest units I got will have to be temporarily blue tacked onto their bases just to get playing quickly lol :-)
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